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DOLMEN

2019

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Responsibility

Game Designer

DOLMEN was a large-scale project already in development for over three years, where I contributed by continuing the existing Game Design and addressing specific gameplay and system challenges. The main challenge was to maintain fidelity to the original design while enhancing and scaling existing mechanics and systems.

Contexto

  • Contributed to the development and refinement of progression and balancing systems, working closely with the programming team to define player profiles, progression paths, and itemization.

  • Conducted a full review of project documentation and created balancing sheets for equipment, character attributes, economy, and combat systems.

  • Restructured UX flows for Leveling, Crafting, and Storage systems, improving clarity, accessibility, and system comprehension.

  • Planned and designed an intermediate boss fight, as well as refined existing boss encounters.

  • Collaborated closely with Level Design, Narrative, and UX Design teams to ensure cohesion between gameplay and narrative.

  • Produced concept and specification documents used for backlog management and task tracking.

  • Supported playtesting and delivered Quality Assurance reports, identifying bugs and proposing improvements to the overall player experience.

Result: Improved the player’s onboarding experience, enhanced inventory UX and equipment management, and refined boss battles, raising the overall consistency and quality of gameplay.

Game

PC | Soulslike

" When an earthling awakens in the middle of Revion Prime, where the greatest massacre of the galaxy has occurred, one should not expect him to go very far. Not if all the animal life of this place wants to shut his noisy heart up and finally go back to sleep above the corpses of endless nameless races that rot under the sky.

But who is this person? And why is he or she so far from home? The Earth is just a distant memory, there is no crew and the resources are nearing the end. Wouldn’t it be easier to hide and die in silence inside the shelter of the ship’s remains? "

Dolmen is a third-person game of the Soulslike genre in which you assume the role of the surviving crew member of the Zoan ship, awake after a cryogenic sleep on a hostile planet called Revion Prime.

To survive the dangers of this planet, the player must make his way by defeating fearsome creatures, using their parts to build new weapons and armor. Counting on Alfx, a strange voice that communicates telepathically and an energy reactor, capable of attributing elemental effects to its attacks and armor.

Developer | Publisher

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