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Kasoré

2017 - 2018 | Final Degree Project

Description

PC | Metroidvania 2D

"In the heart of the Brazilian forest lives an ancient creature, some say that she is like a fairy that creates illusions to play tricks on human beings and animals, others already consider her the personification of tales and legends, and keep them alive through seeds that are born from your hair, this is Kasoré.

But one day she came across machinery beings devouring the shoots she created. Without understanding why they are doing this, to protect and preserve the legends, Kasoré starts to absorb them into himself, in the crystal on his forehead, as they would be safe there.

Along with the legends, Kasoré sets out on a journey to understand why the tales are dying in mechanical claws. Distressed and frightened, she meets P0, a little robot that helps her to better understand the situation she is experiencing, and thus, together, they discover that legends and technology have similarities and need to coexist. "

A 2D platform Sidescroller game from the subgenre Metroidvania. Using the main character Kasoré in this game it is necessary to solve several puzzles in a futuristic environment in the forests of Brazil. She will count on the help of P0, a small robot capable of using tools that will open possibilities for overcoming obstacles and challenges together.

When discovering and preserving legends, Kasoré will be able to use them to possess special skills and P0 will be able to acquire new tools.

Occupation

Game Designer | Project Manager | UX/UI

Kasoré is a course completion project, designed and developed by Leonardo Malavasi and Isabella Guariglia, in partnership with the ICAD / VisionLab Laboratory and the departments of Arts and Design and Informatics at PUC-Rio.

The project brings a view beyond the common sense about Brazilian legends for the young-adult audience, creating a narrative that, united with mechanics, explores in a more faithful way the original legends and deities of Brazil.

This project aims to bring greater visibility to the original Brazilian culture, valuing the beliefs and traditions born from the great cultural miscegenation and the people of the forests.

During the development of this project, I fulfilled the role of Game Designer, giving conception to the mechanics, Level Design and narrative, using Unity Engine, being also responsible for the GDD documentation and team management.

Project exposed on

"semana de Artes e design"

puc-rio

Developer | Publisher

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