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Square Hammer

2018 - 2019

Description

Android | Casual Game

The game is a puzzle similar to Tetris in which, using pieces of squares with positive and negative shapes, the aim is to teach the player during the process to understand about complementary color composition.

On a 2D sidescroll camera, boxes divided into 4 segments descend from the top of the screen. The player needs to fit the top shape of the square he has according to the bottom shape of the square that comes down.

It is possible to accelerate the drop of the boxes. Using the tap on the touch screen in the region where the square is, this will cause the square to descend automatically, when it fits, the player gets points according to the height of the square, varying between 3 scores.

50 - Top

30 - Middle
10 - Bottom

As the game progresses, the speed of the top squares increases to a limit of 3 times its original speed. In addition, as the player progresses, new lanes are unlocked to be coordinated simultaneously, starting with just 1 lane, increasing to a maximum of 3.

The main reward is to get as many points as possible in a match, managing to hit the squares from the top of the screen. And for every 5 squares fitted correctly, the player receives 1 extra life point, counted by the red spheres on the interface.

Occupation

Game Designer | Project Manager| Vector Artist | Graphic Designer

Project aimed at publishing on Google Play in partnership with the ICAD / VisionLab Laboratory.

In this project I assumed the role primarily as a Game Designer and Artist, creating all the visual identity of the game, mechanics and balancing the procedural Level Design.

Developer | Publisher

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