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Unearth

2019 - 2020

Description

Android, iOS | Digital Boardgame

Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.

Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, each player leads a tribe of Delvers, represented by the dice available to you. Players take turns rolling and placing dice in an attempt to claim Ruins.

The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones.

This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game.

Occupation

UX/UI Designer | Project Manager

During the development of Infamy, I acted as UX / UI Designer primarily, designing the entire game flow from Wireflows built on the Adobe XD tool.

With the tool, I was able to build a prototype capable of simulating all the basic actions of the game, using UI of my own combined with the original elements of the board game.

From the prototype, it was possible to acquire the validation of our stakeholder (Mercury Games) and define the development backlog precisely during a Greybox phase.

Project completed, however, not published due to internal issues.

Developer | Publisher

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