Unearth
2019 - 2020
Responsibility
UX/UI Designer | Project Manager
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Primary role as UX/UI Designer, mapping the entire game flow through wireflows created in Adobe XD.
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Built an interactive prototype simulating core gameplay actions, combining original board game mechanics with custom UI assets.
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Enabled stakeholder validation, allowing accurate backlog definition during the Greybox phase.
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Voluntarily assumed the role of Project Manager, applying Agile methodologies to structure the backlog, define tasks, and coordinate sprints.
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Ensured a smooth, organized, and efficient production process throughout development.
Game
Android, iOS | Digital Boardgame
Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.
Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, each player leads a tribe of Delvers, represented by the dice available to you. Players take turns rolling and placing dice in an attempt to claim Ruins.
The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones.
This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game.















