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Unearth

2019 - 2020

iOS
Android.png

Responsability

UX/UI Designer | Project Manager

During the development of Unearth, I primarily took on the role of UX/UI Designer, mapping the entire game flow through wireflows created in Adobe XD.

Using this tool, I built an interactive prototype that simulated the game’s core actions, combining original board game elements with custom UI assets. This prototype allowed us to secure stakeholder validation and precisely define the development backlog during the Greybox phase.

In addition, I voluntarily stepped into the role of Project Manager, applying Agile methodology to structure the backlog, assign tasks, and coordinate sprints, ensuring a smooth and efficient production process.

Game

Android, iOS | Digital Boardgame

Long ago, your ancestors built great cities across the world. Now your tribe must explore forests, deserts, islands, mountains, and caverns to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.

Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, each player leads a tribe of Delvers, represented by the dice available to you. Players take turns rolling and placing dice in an attempt to claim Ruins.

The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones.

This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game.

Developer | Publisher

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