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2016 - 2017

Spookyard

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Second place on

"Melhor da Feira"

SB Games 2017

Responsibility

Game Designer | Project Manager | UX/UI

During my internship, I contributed to the development of Spookyard, a project with a defined scope and a six-month timeline. I worked as a Game Designer, responsible for structuring the game, defining its context, characters, levels, and balance, with the goal of creating a Party Game with strong Brazilian representation by combining native wildlife with a fantasy-spooky aesthetic for the SBGames 2017 competition.

In addition to design responsibilities, I also acted as a Project Manager, organizing production stages by prioritizing essential mechanics for each iteration and applying Agile methodologies using Trello for backlog creation, sprint coordination, and task distribution. The project was developed using the LÖVE framework and LUA language without a graphical interface, providing valuable experience in optimization and asset integration. Whenever necessary, I also took on UI and UX responsibilities to ensure development continuity.

Context

  • Led game design and team coordination for a Party Game developed within a tight 6-month production timeline.

  • Created a culturally representative experience, blending Brazilian wildlife with a fantasy-spooky theme.

  • Structured production phases, prioritizing core mechanics and essential features for each milestone.

  • Game developed for showcase and competition at SBGames 2017.

 

Result: Achieved 2nd place in the “Best in Show” category and received an honorable mention for soundtrack.

Game

PC | Party Game

Spookyard is a local 2D multiplayer game for PC featuring unique and competitive dynamics in each arena, with game modes that vary between top-down and side-scrolling camera perspectives.

The game includes four distinct characters, each with unique basic and special abilities, and four arenas, each offering different objectives and challenges.

Instead of focusing on damage to eliminate opponents, victory depends on completing the specific objectives of each game mode. Players must strategically use their characters’ skills to hinder opponents and achieve their goals.

Developer | Publisher

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