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2016 - 2017

Spookyard

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Second place on

"Melhor da Feira"

SB Games 2017

Context
Challenge, Objective, Action and Results

Challenge: Responsible for creating the design and coordinating the team in developing a viable-scope title within just 6 months.
 

Goal: Develop a game with strong Brazilian representation, combining native fauna with a fantasy-spooky theme in a complete and fun Party Game experience, to be showcased at the SB Games 2017 competition.
 

Action: Structured production stages, prioritizing essential mechanics and elements in each version.
 

Result: Achieved 2nd place in the “Best in Show” category and received an honorable mention for soundtrack.

Responsability

Game Designer | Project Manager | UX/UI

During my internship at ICADGames/VisionLab, I participated in the development of Spookyard, a project with a feasible scope and a tight 6-month timeline, challenging both the team and myself to deliver a complete experience within a short period.

As a Game Designer, I was responsible for structuring the game, defining context, characters, levels, and balancing. The goal was to develop a game with strong Brazilian representation, combining native animals with a fantasy-spooky theme to create a fun Party Game experience for the SB Games 2017 competition.

I structured the production stages, prioritizing essential mechanics and elements in each version. The game was developed using the Love framework in LUA, without a graphical interface, providing valuable lessons in optimization and asset creation.

In the role of Project Manager, I organized tasks using Agile methodology in Trello, creating the backlog, coordinating sprints, and assigning activities. Whenever necessary, I also took on UI and UX responsibilities, ensuring continuity of development.

Game

PC | Party Game

Spookyard is a local 2D multiplayer game for PC featuring unique and competitive dynamics in each arena, with game modes that vary between top-down and side-scrolling camera perspectives.

The game includes four distinct characters, each with unique basic and special abilities, and four arenas, each offering different objectives and challenges.

Instead of focusing on damage to eliminate opponents, victory depends on completing the specific objectives of each game mode. Players must strategically use their characters’ skills to hinder opponents and achieve their goals.

Developer | Publisher

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